Overflow

My role :

My role in this project was that of Game Designer, Game Programmer and Sound Designer.

I designed the game mechanics and wrote them in comprehensive documents and programmed them on Unity. I designed all sound interactions and mechanics, and integrated them into the project.

 

Description :

Overflow is a 3D 1st person Parkour Game where the avatar has the ability to change the direction which gravity pulls him. By bouncing around, gaining speed and switching gravity in an environment held together by data, he must reach the end of the level to escape his prison. The experience this game is designed to create is that of vertigo and rush.

The biggest design challenge was making sure every aspect of the game participated in the feeling of speed and flow in the game. 

 

Recap :

Genre : 3D 1st person Parkour Game

Platform : Windows 10

Software : Unity, FMod

Team : Simon de Villele, Stephane Villagordo, Guillaume Houard, Alexander McVeigh

Time to develop : 3 months

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