Crack Art


Description :
Cracked Art is a multi-player fighting game where the players control a square shaped avatar with the ability the throw a punch from each of his sides. The players compete in an Art Gallery as pieces of art themselves to become the centre piece of the new Exposition. in a Monty Python-like universe, explore the humour and interactions with the different oeuvres. The goal of each player is to be the last one standing by ejecting all the other players out of frame.
Recap :
Platform : PC
Genre : 2D multi-player Platformer Fighting Game
Software : Unity, FMod
Team : 6 Students
Time to develop : 3 months
Roles and Responsibilities
Game Design
- Designed the main mechanic of the game (avatar controls)
- Designed fighting game mechanics in order to influence player behaviour (priority system and frame checks)
Level Design
- Designed two levels out of ten in the project that focus more on competition
Game Development
- Programmed the avatar controls in Unity and all mechanics linked with the avatar
- Programmed tools that allowed level designers to easily create levels
- Managed Git merges
Sound Design
- Designed and integrated all sound effects in the game
- Recorded voices of 5 different voice actors for each of the characters (exception for the horse character where I used prerecorded horse noises)
- Implemented all mechanics involving sound through FMod and Unity Scripting (song transitions, sound fades, priority systems...)
Créez votre propre site internet avec Webador